You can bring your character alive with the animations command, or queue animation sets to fire a longer timed sequence. You can save your animation sets to your character by category and have your own unique reactions for every scenario.
How it works
Emotes are mapped gestures and poses the server knows by name. You play one on your own body and everyone who can see you sees it. There are more of them than anyone will remember, so /animlist browses them a page or a category at a time, and /stopanim clears whatever you are holding.
Animation sets are your own recordings. You record a run of emotes, save it under a name, and play the whole thing back as a single gesture at whatever step speed you set. Sets are saved to your account, so a greeting you built in one session is waiting for you in the next.
The written scene commands sit alongside them. /me and /do are the other half of the same performance, and /roll and /try settle what neither player wants to simply decide.
Commands (/help scene)
/me nods renders a character action visible nearby.
/do the room smells of ash sets clean environmental scene text.
/roll 100 makes a public dice roll. The range is optional.
/try force the latch resolves a quick uncertain attempt.
/anim wave plays a mapped gesture or pose. /emote is an alias.
/animlist [page|category] browses mapped gestures and poses. /emotelist is an alias.
/stopanim clears the current gesture or pose. /stopemote is an alias.
Animation sets (/help animset)
/animset save <name> saves the current recording.
/animset cancel abandons the current recording.
/animset list [category] lists your saved sets.
/animset play <name> plays a saved set.
/animset speed <ms> sets the playback step speed.
/animset stop stops playback.
Instrument performance is its own surface and lives with the public jobs (see Public Jobs: Fishing, Felling, and the Bards).