You can bring your character alive with the animations command, or queue animation sets to fire a longer timed sequence. You can save your animation sets to your character by category and have your own unique reactions for every scenario.
How it works
The scene side of roleplay isn't speech, but it's still seen. Emotes, descriptive lines, dice rolls, attempts — your character moves and reacts as the moment asks, and the chronicle captures it alongside your written words. /me and /do give you the speech-act and the descriptive observation; /anim plays a mapped emote on your body; /animset lets you record a sequence of those emotes, save it under a name, and play it back as a single gesture. Together they're what makes a tavern feel like a tavern and a duel feel like a duel.
Commands
Scene basics
/me nods — Speech-act emote rendered as a third-person line in the local feed.
/do the room smells of ash — Descriptive scene text for what others would observe.
/roll 100 — Simple dice roll. Range optional.
/try force the latch — Binary uncertain attempt, resolved with a random outcome.
/anim (alias: /emote) wave — Play a mapped character emote on your body.
/animlist (alias: /emotelist) [page|category] — Browse mapped emotes by page or category.
/stopanim (alias: /stopemote) — Clear the current idle or pose state.
Animation sets — /help animset
Record a sequence of emotes, save it under a name, play it back as a single gesture.
/animset save <name> — Save the current recording.
/animset list [category] — List saved sets.
/animset play <name> — Play a saved set.
/animset speed <ms> — Set playback step speed.
/animset stop — Stop playback.