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AurbisAnnals

A roleplay province of Tamriel, an Elder Scrolls worldbuilding and storytelling community, and a massively multiplayer server built in The Elder Scrolls V: Skyrim.

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For newcomers

What is Aurbis?

Aurbis is a multiplayer roleplay server set in the Elder Scrolls province of Skyrim. We will inhabit this synchronized space on a shared Tamrielic calendar in a world where characters earn their place by deed and what a character does is remembered. We will refrain from defining its gamemode too narrowly and forge something unique together.

Cohorts form from the ground up: clans, houses, warbands, guilds, cults. They petition the public for recognition. Factions take shape from coalitions of cohorts. The High Kingship is contested at a Moot, not granted from above. There will eventually be no admin-assigned status; there is only what you earn and what you sign your name to.

This is a fantasy world, and the supernatural is within reach of all. Vampires, werewolves, monsters, occultism and sorcery all exist and are commonly accepted as real in this world, but so too is the struggle against it. The fight between humanity and the supernatural spills over from the realms of the Divines and the fight is eternal.

This chronicle is the public record of all of it. Welcome to the Annals.

About Aurbis View our principles Read Aurbis lore

The world

Our Live Features

The Shared World Clock

Aurbis uses the Tamrielic Calendar world clock and is synced to the Skyrim starting era, everyone shares the same time and space.

Keys, Locks, and Locksmithing

Property access runs through physical keys, master-token authority, ordinary key copies, and player locksmithing.

Bound & Blindfold

If you have the right tools and know-how, you can bind an adversary's limbs and prevent their movement until unbound.

Animations and the Character's Voice

You can bring your character alive with the animations command, or queue animation sets to fire a longer timed sequence.

Horses, Mounts, and Calling Your Steed

When you buy a horse from a merchant or get proper ownership through other means, that horse will be attached to your character.

Literacy, Scribes, and Written Works

Books and letters are physical documents with authors, holders, languages, literacy gates, and player scribe commands.

Death Has Weight

After death your character enters a downed state for 90 seconds, with corpse looting, inventory loss, Halls of the Dead respawn, and Temple Sanctuary returns.

Character and Inventory Persistence

Your character, inventory, containers, and skills all persist.

The High Kingship and the Moot

The High Kingship, Jarldoms, and lesser nobility on Aurbis are sacred and foundational to the people of Skyrim.

The Nordic Nobility

The nobility in Skyrim are a highly respected and acclaimed class.

Faction Succession Laws

Faction leadership is a unique process on Aurbis. When you are approved and receive leadership over a faction, the founder will choose from 5 hard-coded succession laws.

The Faction System

The faction system in the Aurbis world will consist of 10+ main canonical Skyrim factions and all 9 main Jarldom holdings.

The Cohort System

Cohorts can be ancient Nordic clans, great Imperial houses, Orc warbands, Khajiit caravans or Argonian broods.

The Voice of Aurbis

Your voice in Aurbis comes from your body, and it carries only as far as it should.

Hunger, Cold, and Fatigue

In Aurbis you do not live on willpower alone. Hunger, cold, and fatigue are real, they accumulate, and they shape what you can do.

The Chat Panel

The chat feed lives in your client, not in the world, and you may shape it to fit how you play.

Crime, Bounty, and the Guard

Every hold in Skyrim has its laws, and where there are laws there are guards, and where there are guards there is consequence.

Identity, Strangers, and Being Known

Identity in Aurbis is not a name floating over your head.

All features →

Recent

Dispatches

Jun 28 · 1:54 AM

All Dispatches →

Recent

Proclamations

All Proclamations →

Where to next

The Gates