Aetherius Getting Started IX: Damage and XP Distribution Damage terms, world difficulty, combat XP, and the custom Aurbis skill curve. Damage Distribution Skill damage term: 1 + skill / 200. Skill 0 = 1.00x. Skill 20 = 1.10x. Skill 50 = 1.25x. Skill 100 = 1.50x. Current default world difficulty is Master. Player-to-world actor damage: 0.5x. Configured world/player incoming damage: 2.0x. PvP uses 1.0x. Power attack: 2.0x. Sneak: 2.0x, dagger sneak 6.0x. Bash: 0.5x. Armor mitigation: DamageResist * 0.0012, capped at 80%. XP Progression Combat XP now uses custom Aurbis XP: damage * 0.11, clamped from 0.55 to 11 XP per accepted combat damage row. Aurbis skill curve is custom: xp_to_next = 90.45 * 1.05level + 180 * max(0, 1 - level/50). Vanilla use XP for combat skills is customized for One-Handed, Two-Handed, Archery, Block, Heavy Armor, Light Armor, Alteration, Conjuration, Destruction, Illusion, Restoration. Standing Stone permanent skill gain multiplier is configured as 1.2x with The Lover 1.15x.