Roleplay Rules
Roleplay I
Terms
The shorthand used across these rules.
| Term | Short | Meaning |
|---|---|---|
| In Character | IC | Everything your character says and does in the world. |
| Out of Character | OOC | You, the player. It lives in /b and /g and nowhere else. |
| Metagaming | MG | Using out-of-character knowledge in character. |
| Powergaming | PG | Forcing an outcome on another player, or acting beyond what your character could do. |
| Deathmatching | DM | Attacking or killing without in-character cause and build-up. |
| Random Deathmatch | RDM | Attacking a player you have had no roleplay with at all. |
| Non-Roleplay | Non-RP | Behaving in a way no person in this world would behave. |
| Combat Logging | CL | Leaving the game, or switching to PvE mode, to escape a scene. |
| Fear Roleplay | FearRP | Playing your character's fear when their life is threatened. |
| No Value of Life | NVL | Acting as though death costs your character nothing. |
| New Life Rule | NLR | What your character may do after they die. |
| Player Kill | PK | An ordinary death. You lose what you carried and your character continues. |
| Character Kill | CK | The permanent end of a character. Applied for, or ruled on, never assumed. |
| Scene | Any active roleplay involving other players. |
Reading a rule Roleplay rules are numbered R2.1 onward and community rules C2.1 onward, so any rule can be named exactly. Each rule carries the penalty a first, ordinary break attracts. Penalties are set out in Community I.
Roleplay II
In Character and Out of Character
The world is in character. OOC lives in two channels.
Prison1 rule
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R2.1
Do not put in-character information into an out-of-character channel.
announcing in /g where you are being held.
Mute1 rule
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R2.2
/g is the global out-of-character channel. Keep it civil and out of character.
Warning5 rules
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R2.3
/say, /low, /s, /w, /me, /do and proximity voice are in character. Nothing else belongs in them.
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R2.4
/b is a local out-of-character aside. Keep it to consent, rules, and technical problems.
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R2.5
No memes, no references to other games or films, and no real-world politics in world channels.
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R2.6
Character names must fit Tamriel and your race. Names taken from canon figures, from other media, or written as a joke will be changed.
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R2.7
Do not break character to argue a rule. Finish the scene and report it afterwards.
Roleplay III
Metagaming (MG)
Using out-of-character knowledge in character.
Prison7 rules
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R3.1
Your character knows only what they have seen, heard, read, or been told in the world.
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R3.2
Your characters do not know one another. No gold, gear, property, information, or reputation passes between them.
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R3.3
Only one of your characters may be in a scene or involved in a story at a time.
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R3.4
Do not act on anything you learned from a stream, a screenshot, a report, or a forum thread.
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R3.5
Do not use out-of-character channels to coordinate during a scene.
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R3.6
Reading a scene you are not part of and then acting on it is metagaming. Emote your arrival or stay out of it.
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R3.7
Do not move in-character information through Discord, voice calls, streams, or private messages.
warning a friend over voice that guards are outside their door.
Roleplay IV
Powergaming (PG)
Forcing outcomes, or acting beyond your character.
Prison3 rules
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R4.1
Do not write another character's body, thoughts, wounds, or defeat.
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R4.2
Your character can do only what their build, Skill Levels, and equipment allow.
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R4.3
Do not start a script action against a player before roleplaying it.
using /frisk or /bind with no roleplay leading to it.
Warning5 rules
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R4.4
/do describes the scene, not the people standing in it. Do not name or describe another character in /do.
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R4.5
Roleplay your injuries. Wounds do not close because you respawned.
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R4.6
Use /roll or /try when an outcome is uncertain and neither player should decide it. Accept the result.
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R4.7
Roleplay only what you actually carry. What is not in your inventory is not on you.
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R4.8
/me is an attempt, never a result. Leave the other player room to answer it.
"/me slits his throat" rather than "/me swings the blade at his throat".
Roleplay V
Deathmatching (DM and RDM)
Killing or attacking without cause and build-up.
Prison8 rules
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R5.1
Every attack needs a reason your character could say out loud, and a lead-up the target could see coming.
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R5.2
The target must be able to know they are threatened, by whom, and why, before they are hurt.
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R5.3
Attacking a player you have had no roleplay with is never permitted.
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R5.4
Killing for loot alone is not a reason.
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R5.5
Do not kill to end a fight you are losing, or over an argument that began in /b or /g.
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R5.6
No attacks at a Hall of the Dead, a temple sanctuary, a standing stone, or a spawn point.
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R5.7
Do not follow a player who has just died in order to take what little they have recovered.
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R5.8
Provoking a player into attacking you, then killing them, is deathmatching.
Roleplay VI
Fear Roleplay and Value of Life
Your character intends to live, and it shows.
Prison4 rules
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R6.1
When outnumbered, disarmed, or held at the point of a weapon, comply, negotiate, or run.
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R6.2
Do not fight on because you have nothing left to lose. Losing everything is exactly what is at stake.
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R6.3
Do not draw on someone already aiming a drawn weapon at you at close range.
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R6.4
Do not take a suicidal risk to deny another player an outcome.
jumping from a cliff to avoid being captured.
Warning1 rule
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R6.5
Value other lives as well. A killing carries weight, witnesses, and a bounty.
Roleplay VII
Death and the New Life Rule
What follows an ordinary death.
An ordinary death is a Player Kill. It takes the gold, equipment, and inventory you carried, and your character continues.
Prison3 rules
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R7.1
Do not return to the place you died while the scene there still stands.
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R7.2
Do not hunt the player who killed you over that death alone. Build the grievance in the world instead.
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R7.3
Do not rejoin a scene until the roleplay around your death has concluded.
Warning3 rules
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R7.4
Roleplay your recovery. Do not return to the same fight minutes later untouched.
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R7.5
Your body can be searched while you are down. Looting must be roleplayed and must not come before your own safety.
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R7.6
If you carry a Divine's blessing, waiting for a Priest is part of the scene. Do not force a respawn to skip it.
Roleplay VIII
Character Kill (CK)
The permanent end of a character.
A CK ends a character forever. It requires an accepted application or a moderator ruling, and it is never assumed.
Ban1 rule
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R8.1
You may not permanently kill another player's character without an accepted CK application or a moderator ruling.
Character Kill1 rule
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R8.2
Do not roleplay your character's death and then continue playing them.
Prison3 rules
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R8.3
Do not tell a player that a scene carries CK eligibility in order to change how they play it.
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R8.4
A character created after a CK must have no connection to the one before it.
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R8.5
Do not delete or rename a character to escape a pending CK application, a bounty, a sentence, or a court matter.
Warning1 rule
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R8.6
Submit CK applications with evidence: chat logs, screenshots, video, or a moderator who witnessed the scene.
Automatic CK eligibility Some acts put every character involved at risk of a CK: organised robbery, infiltrating a faction under a false identity, treason against a hold, and moderator-supervised events. Taking part means accepting that risk.
Roleplay IX
Non-Roleplay and Combat Logging
Behaving as no person in this world would.
Prison4 rules
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R9.1
Do not log out to escape a scene, a debt, a cell, or a blade.
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R9.2
Do not toggle /pve to leave or avoid a scene. PvE mode is for players who do not want PvP at all.
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R9.3
Do not take advantage of another player's crash or disconnection.
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R9.4
Do not use /unstuck, /hearth, or /kill to escape a scene.
Warning3 rules
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R9.5
Stay in game for a reasonable time after a scene, in case people are looking for your character.
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R9.6
Do not go idle in the middle of a scene or in a public place.
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R9.7
If you have to leave, say so in /b and let the people you are with close the scene.
Roleplay X
Identity, Names, and Masks
You see a stranger until your character is told otherwise.
Aurbis shows you a stranger mark, not a name. The name you see is the one you recorded yourself with /know.
Prison4 rules
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R10.1
Do not act on a name your character was never given.
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R10.2
A masked character is a stranger, however many times you have met them.
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R10.3
Do not ask out of character who is behind a mask, and do not answer if you are asked.
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R10.4
Recording a name you were told is roleplay. Recording one you looked up is metagaming.
Warning2 rules
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R10.5
Do not name a character in /do, and do not describe a face that is covered.
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R10.6
/desc must describe what stands in front of someone, not what you would like them to believe.
Roleplay XI
Crime, Restraint, and Custody
Robbery, binding, guards, and the limits on all three.
Character Kill1 rule
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R11.1
Guards, jailers, and Jarls may not use detention, bounties, or cells against players they dislike out of character.
Prison5 rules
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R11.2
Rob what a person carries, in a place and a manner that carries real risk to you.
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R11.3
Roleplay a robbery before using /frisk.
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R11.4
/bind and /blindfold require a stated reason and must end with the scene.
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R11.5
Do not leave a player bound and unattended. A forgotten prisoner has been removed from the game.
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R11.6
Do not use property, keys, locks, or treasury access to punish a player out of character.
Warning1 rule
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R11.7
Do not empty a stranger's pockets on sight as a matter of routine. Theft needs a reason like anything else.
Roleplay XII
Lore and Continuity
You are a citizen of this province, not its hero.
The world is Skyrim in 4E 201. Talos worship is outlawed, Ulfric Stormcloak sits in Imperial custody, the Moot has not been called, and the Thalmor walk the roads.
Character Kill2 rules
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R12.1
No character is the Dragonborn, carries the Thu'um, or hosts a Daedric Prince.
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R12.2
No character is Ulfric, a Jarl, a Greybeard, or any other figure the world already knows.
Prison2 rules
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R12.3
Do not introduce anything from outside the Elder Scrolls world.
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R12.4
A claim that would rewrite the province goes through the administration first.
Warning3 rules
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R12.5
Play your race honestly: its history, its standing in Skyrim, and how Nords receive it.
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R12.6
Languages are learned, not assumed. Speak only what /lang shows you know.
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R12.7
Anything you claim about your character must be something others could discover, doubt, or disprove.
Roleplay XIII
Consent and Hard Limits
A cruel province and an adult one, played between willing people.
Torture, execution, thralldom, mutilation, graphic injury, and sexual roleplay all belong to this world, and all of them are permitted between players who have agreed to them out of character and away from public view.
Ban2 rules
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R13.1
Never permitted anywhere, under any story: sexual content involving children, sexual assault, and real-world bigotry aimed at a player.
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R13.2
Every player and every character in a sexual scene must be an adult. There are no exceptions and no storylines that change this.
Prison4 rules
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R13.3
These scenes require the out-of-character consent of everyone present. Ask in /b before one begins.
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R13.4
Keep them to a genuinely private setting. Never write them in /say, /s, /g, or anywhere another player can walk into them.
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R13.5
Any player may decline, or stop, at any point. The scene ends or fades there, and nobody is owed an explanation.
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R13.6
Do not punish a player in the world for declining a scene.
Warning2 rules
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R13.7
Report what you see with /report. Do not answer it yourself.
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R13.8
A player may decline the content of a scene, but not its in-character outcome.
you may fade a torture scene, you may not undo the capture.