The faction system in the Aurbis world will consist of 10+ main canonical Skyrim factions and all 9 main Jarldom holdings, which will be the core functional game factions within the world. Skyrim is an ancient province of a great Empire and most institutions are well established and their traditions are proven and respected. Canonical factions will each have their own unique list of features and capabilities, but share a dynamic generalized faction system. This faction substrate will also be available for the new factions that develop within the world and go through an application process, with potential for custom capabilities as the world expands.
How it works
A faction is a container with a roster, a rank ladder and a leader. The canonical organizations, the nine holds, the guard agencies, the temples and the stables are all seeded as factions, and the same substrate carries new organizations once they apply and are recognized.
Ranks are the working part. Every faction uses the same four-level ladder, leader, co-leader, captain and member, and a leader moves people up and down it with one command. What a rank is called and what it means inside the faction is the faction's own business. What it can do is the substrate's.
You belong to one faction container at a time, and the member commands read that container without you having to name it.
Faction spaces are properties. A guard barracks, a temple, a stable, a guild hall: each is a property assigned to the faction on the one property spine, with its lock fitted and its keys forged and revoked there (see Keys, Locks, and Locksmithing). The older /faction holding tree has been retired in favour of that.
Succession for the canonical factions is administered by staff. Player-founded groups declare and run their own succession through the cohort surface (see The Cohort System and Faction Succession Laws).
Commands (/help faction)
/faction info inspects your current faction.
/faction members lists your current faction roster.
/faction ranks lists the rank order and authority of your current faction.
/faction rank <name or #id> <rank-level|rank-key> sets or adds a member rank. Leaders only.
/faction remove <name or #id> [reason] removes a member from your current faction. Leaders only.
Rank levels map to the shared ladder: 1 leader, 2 co-leader, 3 captain, 4 member. These are the same commands a Jarl uses inside a hold, a Stable Master inside a stable, and a guard leader inside an agency.