In Aurbis you do not live on willpower alone. Hunger, cold, and fatigue are real, they accumulate, and they shape what you can do. A long ride home in the rain is a different journey than the same ride on a warm afternoon, and your body knows the difference.
How it works
Hunger, cold and fatigue are three separate values the server keeps for your character. Hunger climbs with time and falls when you eat. Cold climbs in the northern holds and in bad weather and falls at a hearth or with a hot drink. Fatigue climbs through long work and long fighting and falls with rest.
Cold has the most moving parts. Your warmth comes from what you are wearing, what resistance you carry, and whether you have a torch lit, and it is read against the climate of the region you are standing in and the weather over it. /needs warmth puts the coverage, the resistance, the cold-gain multiplier and the torch state on one line, so when you are freezing you can see why.
Each of the three has its own detailed readout with its current value, when it last changed, and when it will be checked next.
Commands (/help survival)
/needs gives a quick hunger, cold, fatigue, climate and warmth readout. /survival is a legacy alias.
/needs hunger shows the detailed hunger value, its last change, and the next check.
/needs cold shows the detailed cold value, the region, the ambient pressure, and the last change.
/needs warmth shows warmth coverage, resistance, cold-gain multiplier, and torch state.
/needs fatigue shows the detailed fatigue value, its last change, and the next check.
/weather will tell you what the sky over your region is doing (see The Shared World Clock).